![]() The walls, ceilings, and floors of the level all appear to be constructed from the same white ceramic tile, with the only deviation from this color being the blue-green hue of the water." ![]() Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. "Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. This map is a fairly large recreation of the Poolrooms concept, including illogical lighting, endlessly repeating white tiles, and an inescapable sense of loneliness! (I actually wrote Level 37 of the Backrooms!) ![]() As well as using it for pretty screenshots, NPC chases work notoriously well in this map's winding halls. The Poolrooms, based off of the amazing renders by Jared Pike! [This is a scenic map, attempting to stick as closely as possible to the original renders, with no events. ![]()
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